[Bug 14038] Max Payne 2: bullet time screen filled with solid color

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jul 18 14:22:02 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=14038





--- Comment #15 from Tobias Jakobi <liquid.acid at gmx.net>  2008-07-18 14:22:01 ---
Forgot to add:

Everytime a frame is generated I can see this message on the console:

fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glReadBuffer @ surface.c / 917


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