[Bug 14038] Max Payne 2: bullet time screen filled with solid color

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jul 19 05:13:38 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=14038





--- Comment #18 from Tobias Jakobi <liquid.acid at gmx.net>  2008-07-19 05:13:38 ---
(In reply to comment #17)
> If the game runs slow during the rendering of the former broken scenes, I can
> think of two possibilities:
> * There is a screen readback done which takes ages
> * There is a bug which causes Wine to overstep the limits of conditional NP2
> textures, thus causing the driver to fall back to software rendering
> Since the bug report indicates that it was slow before the regression, and is
> even slower since the fix, I guess it's both cases.
> 
No! You misread my report. I said it works with wine-0.9.25 and is slow there.

The performance is quite good with wine-0.9.45, the only problem there is that
the screen isn't filled completly. I can create a screenshot that shows that.

So performance is only a problem with wine-0.9.25 and wine git master. We
shouldn't look at wine-0.9.25 because the performance issue seemed to be solved
between version 25 and 45.
I can of course also regression test between 25 and 45 to find out where the
performance improved (and where the screen shrink bug entered).


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