[Bug 14038] Max Payne 2: bullet time screen filled with solid color

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jul 19 11:26:35 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=14038





--- Comment #27 from Frank Roscher <onety-three at gmx.net>  2008-07-19 11:26:34 ---
Wow, my regression test is already finished. The result is exactly the same as
in Tobias' test:


c088edeae7fed4645fa3f34fb5bacc1eeaa87706 is first bad commit
commit c088edeae7fed4645fa3f34fb5bacc1eeaa87706
Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Tue Jul 8 18:59:10 2008 -0500

    wined3d: Use GL_ARB_texture_non_power_of_two emulation.


So the performance regression when using "medium" post-processing effects
(which worked before) has the same reason as the bad performance in the scenes
that weren't rendered correctly before.

By the way, I get the same message in the log that Tobias gets:
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glReadBuffer @ surface.c / 917


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