[Bug 14038] Max Payne 2: bullet time screen filled with solid color
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Jul 19 12:36:58 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=14038
--- Comment #30 from Tobias Jakobi <liquid.acid at gmx.net> 2008-07-19 12:36:58 ---
Removed the if-condition, so it's now always
gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
gl_info->supported[WINE_NORMALIZED_TEXRECT] = TRUE;
Doesn't fix the performance though. It's even worse -> the intro videos now
also have low performance.
Going to try with postprocessing effect set to medium.
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