[Bug 14038] Max Payne 2: bullet time screen filled with solid color
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Jul 19 12:43:40 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=14038
--- Comment #31 from Tobias Jakobi <liquid.acid at gmx.net> 2008-07-19 12:43:39 ---
First of all, the
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glReadBuffer @ surface.c / 917
messages are still there. Every time a frame is rendered in bt mode.
With PPE set to medium the problem remains.
Removing the hack:
PPE=medium: Doesn't make any difference, performance is equally worse than with
high PP effects.
So the hack only makes the bug worse, any other ideas?
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