[Bug 8357] EverQuest models not shown

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jul 21 16:52:42 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=8357





--- Comment #23 from Charity <AngeliqeR at gmail.com>  2008-07-21 16:52:41 ---
(In reply to comment #22)
> Some update of this bug as of Wine 1.1.1:
> 
> At character select, only the Drakkin race is displayed.
> 
> Upon switching to display of characters of other races, the following debug
> text appears:
> 
> fixme:d3d:debug_d3dformat Unrecognized 909200449 (as fourcc: AL16)
> WINED3DFORMAT!
> err:d3d:CheckTextureCapability Unhandled format=unrecognized
> fixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc:  R16)
> WINED3DFORMAT!
> err:d3d:CheckTextureCapability Unhandled format=unrecognized
> 

FROM THE FAQ IN APPDB:
You must change some options in eqclient.ini in order to run the game properly.
If a setting is missing, like TextureCache, just enter it into the appropriate
section. If you use the default file, VertexShaders are already TRUE, but so is
TextureCache which needs to be FALSE.

- If your first toon on char select is a Drakkin, the animation is broken
except for the primary and secondary weapons/shield move. If you select any
other character at char select, the game crashes. (TextureCache)

[Defaults]

VertexShaders=TRUE
TextureCache=FALSE


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