[Bug 14592] Soldat Performance Spikes

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jul 21 23:47:43 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=14592





--- Comment #1 from Jeff Zaroyko <jeffzaroyko at gmail.com>  2008-07-21 23:47:43 ---
(In reply to comment #0)
> I have been trying the Soldat 1.5.0 Beta out, and it works as well as the 1.4
> version. However there is a bug (probably in 1.4 too, but I'm reporting it for
> 1.5b anyway) with the weapons selection menu and sprites. Especially with the
> menu, Soldat lags horribly, and once you do select your weapon, everything is
> fine again. Also, when sprites are drawn on the screen, it also seems to spike
> a bit. Both instances are spitting out this, continuously:
> 
>  fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
> GL_INVALID_ENUM (0x500) from glReadBuffer @ surface.c / 913
> 
> Whatever that is, if that were fixed, it would probably be one of the last bugs
> dealing with Soldat gameplay performance, as everything else is great!
> 

You should probably state your video card and driver version.  I can confirm
that Soldat 1.4 suffers from performance issues, mainly when explosions occur
and text is displayed confirming kills --  with a nVidia FX 5200 + 169.12, it's
unplayable.  


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