[Bug 10522] endless WM_PAINT loop bug (update regions, queue paint count)
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Jul 22 06:08:55 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=10522
--- Comment #4 from Alexandre Julliard <julliard at winehq.org> 2008-07-22 06:08:55 ---
(In reply to comment #3)
>> 0009:trace:win:GetDCEx (0x10114,0xbb18,0x10080): returning 0x30c
> 0009:trace:win:BeginPaint hdc = 0x30c box = ((0,0)-(204,59)), fErase = 0
> 0009:trace:win:WIN_SetWindowLong 0x100d6 0 0 W
> 0009:trace:win:WIN_SetWindowLong 0x100d6 0 0 W
> 0009:trace:win:GetDCEx hwnd 0x10114, hrgnClip (nil), flags 00000003
> 0009:trace:win:GetDCEx found valid 0x12f978 dce [0x10114], flags 00000003
> 0009:trace:win:GetDCEx (0x10114,(nil),0x3): returning 0x384
> 0009:trace:win:release_dc 0x10114 0x384
> 0009:trace:win:RedrawWindow 0x10114 rect (0,0)-(204,66) flags: RDW_INVALIDATE
> RDW_ERASE
Looks like the window is invalidated again after being painted, so it's normal
that it would loop forever. You should try to find out where that RedrawWindow
call comes from.
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