[Bug 14038] Max Payne 2: bullet time screen filled with solid color

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jul 22 15:40:39 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=14038





--- Comment #38 from Tobias Jakobi <liquid.acid at gmx.net>  2008-07-22 15:40:39 ---
Hi there!

To summarize the state of the problem with latest wine git master:

(1) ORM=backbuffer, PPE=medium:
performance is OK, screen is cropped
(http://bugs.winehq.org/attachment.cgi?id=14361)
no messages emitted to console

(2) ORM=backbuffer, PPE=high:
performance is BAD, screen is rendered OK
no messages emitted to console

(3) ORM=fbo, PPE=medium:
performance is BAD, screen is rendered OK
fixme message is emitted to console
"fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glReadBuffer @ surface.c / 917"

(4) ORM=fbo, PPE=high:
Same as (3)

So the only way to get any decent gameplay is using backbuffer ORM and living
wit the cropped screen.

@Frank: Can you verify this with latest git?

Greets,
Tobias


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