[Bug 14038] Max Payne 2: bullet time screen filled with solid color
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Jul 23 01:58:49 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=14038
--- Comment #41 from H. Verbeet <hverbeet at gmail.com> 2008-07-23 01:58:49 ---
The problem there is that glReadBuffer(GL_BACK) isn't valid when an FBO is
bound. The deeper cause has to do with the order of apply_fbo_state(),
ActivateContext() and LoadLocation() in places like Clear() and
DrawPrimitive(). I've got some patches for this in my tree, and they'll likely
fix this error.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
More information about the wine-bugs
mailing list