[Bug 14038] Max Payne 2: bullet time screen filled with solid color

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jul 23 01:58:49 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=14038





--- Comment #41 from H. Verbeet <hverbeet at gmail.com>  2008-07-23 01:58:49 ---
The problem there is that glReadBuffer(GL_BACK) isn't valid when an FBO is
bound. The deeper cause has to do with the order of apply_fbo_state(),
ActivateContext() and LoadLocation() in places like Clear() and
DrawPrimitive(). I've got some patches for this in my tree, and they'll likely
fix this error.


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