[Bug 14038] Max Payne 2: bullet time screen filled with solid color
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Jul 24 10:17:53 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=14038
--- Comment #50 from Vitaliy Margolen <vitaliy at kievinfo.com> 2008-07-24 10:17:45 ---
With current git and ORM=fbo everything is working for me. Everything at the
maximum except anti-aliasing = off.
This is with demo not the full game. Can you confirm you are testing this with
demo?
Henri's patch has no affect for me except removal of these messages:
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glReadBuffer @
../../../wine.git/dlls/wined3d/surface.c / 920
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