[Bug 14038] Max Payne 2: bullet time screen filled with solid color

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jul 24 13:02:43 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=14038





--- Comment #52 from Tobias Jakobi <liquid.acid at gmx.net>  2008-07-24 13:02:23 ---
Latest git master snapshot:

It's even worse (tested with ORM=fbo). Now even PPE=medium does emit these
messages I already mentioned in comment #48. Screen doesn't go black though.
PPE=high also does emit these messages, but screen is black there.

I figured out that this message block is emitted in PPE=high mode each time a
frame is rendered (you still see the HUD so you know when the screen should be
updated):

fixme:d3d:check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED_EXT (0x8cdd)
fixme:d3d:check_fbo_status      Color attachment 0: (0x1456a8)
WINED3DFMT_X8R8G8B8 800x600
fixme:d3d:check_fbo_status      Depth attachment: (0x1513d8) WINED3DFMT_D24S8
800x600
fixme:d3d_shader:shader_glsl_deselect_depth_blt >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glUseProgramObjectARB @
glsl_shader.c / 3446
fixme:d3d:check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED_EXT (0x8cdd)
fixme:d3d:check_fbo_status      Color attachment 0: (0x3ef04f8)
WINED3DFMT_A8R8G8B8 800x600
fixme:d3d:check_fbo_status      Depth attachment: (0x3ef0618) WINED3DFMT_D24S8
800x600
fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5130
fixme:d3d:check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED_EXT (0x8cdd)
fixme:d3d:check_fbo_status      Color attachment 0: (0x3ef04f8)
WINED3DFMT_A8R8G8B8 800x600
fixme:d3d:check_fbo_status      Depth attachment: (0x3ef0618) WINED3DFMT_D24S8
800x600
fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5130
fixme:d3d:check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED_EXT (0x8cdd)
fixme:d3d:check_fbo_status      Color attachment 0: (0x3ef04f8)
WINED3DFMT_A8R8G8B8 800x600
fixme:d3d:check_fbo_status      Depth attachment: (0x3ef0618) WINED3DFMT_D24S8
800x600

fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glDrawElements @ drawprim.c /
269
fixme:d3d:check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED_EXT (0x8cdd)
fixme:d3d:check_fbo_status      Color attachment 0: (0x3ef04f8)
WINED3DFMT_A8R8G8B8 800x600
fixme:d3d:check_fbo_status      Depth attachment: (0x3ef0618) WINED3DFMT_D24S8
800x600
(repeats a lot)

fixme:d3d_draw:drawStridedSlow >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glEnd and previous calls @
drawprim.c / 572
fixme:d3d:check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED_EXT (0x8cdd)
fixme:d3d:check_fbo_status      Color attachment 0: (0x3ef0c30)
WINED3DFMT_A8R8G8B8 800x600
fixme:d3d_draw:drawStridedSlow >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glEnd and previous calls @
drawprim.c / 572
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glReadBuffer @ surface.c / 920
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glCopyTexSubImage2D @
surface.c / 943


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