[Bug 14038] Max Payne 2: bullet time screen filled with solid color

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jul 24 15:03:42 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=14038





--- Comment #53 from Alexander Dorofeyev <alexd4 at inbox.lv>  2008-07-24 15:03:39 ---
My experiences with current git (all details / effects on high, no antialiasing
and no triple buffering, card geforce 6100):

1) I see no problems with bullet time or with screen cropping in either
backbuffer or fbo. Everything looks ok with the exception of known bugs -
shadow and character lightening.

2) Performance with fbo - very bad indeed. I have these 0.5-1 sec freezes like
every second or so, between them everything is relatively smooth. I know my
card isn't a gaming powerhouse, but I see nothing like that in backbuffer mode.
FBO mode is several times worse because of these stalls all the time, kinda
strange as it's supposed to be faster (?). I think I have also experienced a
similar annoyance in HL2 / fbo (need to retest, I didn't compare it to
backbuffer there).

3) Henri's patch makes GL_INVALID_ENUM message go away, but another message
starts to appear as Tobias also mentions (Reading back render target but
SFLAG_INDRAWABLE not set). Doesn't seem to change much else. Performance stays
as it was too. Could it be that these older cards just suck at supporting fbo?

So all of the rendering issues appear to be specific to geforce 5 (5 and
below?) series.


-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list