[Bug 14338] Blade of Darkness crash or hangs on certain levels using D3D plugin

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jul 28 12:47:23 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=14338





--- Comment #15 from Andreas Blochberger <andreas at blochberger.net>  2008-07-28 12:47:22 ---
After few minutes of play now, it is likely that the crash happens. Its always
the same pattern:

*** glibc detected *** lotroclient.exe: double free or corruption (fasttop):
0x676630b0 ***
======= Backtrace: =========
/lib/libc.so.6[0xf7ce1fc4]
/lib/libc.so.6(cfree+0x9c)[0xf7ce395c]
/usr/X11R6/lib/libGLcore.so.1[0x7ce68127]

And at the end:
err:ntdll:RtlpWaitForCriticalSection section 0x7bc93880 "virtual.c: csVirtual"
wait timed out in thread 0028, blocked by 0009, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7e3f44c0 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 0023, blocked by 0009, retrying
(60 sec)

I've tried different things:
1. Turned down graphics to very low
2. Played in windowed mode 
3. Turned off high res textures
4. Switched back from wine 1.1.2 to wine 0.9.64

The more i look at this issue, the more i think, that the Lotro bug and the
Blade of darkness bug are not the same.


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