[Bug 14038] Max Payne 2: bullet time screen filled with solid color
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Jul 29 11:37:56 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=14038
--- Comment #64 from Alexander Dorofeyev <alexd4 at inbox.lv> 2008-07-29 11:37:56 ---
I can reproduce this problem on my card (bullet time filled with solid color)
with git by commenting out the line with GL_ARB_texture_non_power_of_two in
wined3d/directx.c or doing
gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
Also lots of these messages appear:
fixme:d3d:transform_texture Non-power2 texture being used with generated
texture coords
Not sure if it means anything :/. Considering that it's not supposedly fixed on
geforce5 that doesn't have this extension, this confuses me.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
More information about the wine-bugs
mailing list