[Bug 14038] Max Payne 2: bullet time screen filled with solid color

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jul 29 11:37:56 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=14038





--- Comment #64 from Alexander Dorofeyev <alexd4 at inbox.lv>  2008-07-29 11:37:56 ---
I can reproduce this problem on my card (bullet time filled with solid color)
with git by commenting out the line with GL_ARB_texture_non_power_of_two in
wined3d/directx.c or doing 

gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;

Also lots of these messages appear:

fixme:d3d:transform_texture Non-power2 texture being used with generated
texture coords

Not sure if it means anything :/. Considering that it's not supposedly fixed on
geforce5 that doesn't have this extension, this confuses me.


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