[Bug 13612] New: Graphics glitches in the Sam and Max games (just with nVidia?)

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jun 2 15:19:04 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=13612

           Summary: Graphics glitches in the Sam and Max games (just with
                    nVidia?)
           Product: Wine
           Version: 1.0-rc3
          Platform: PC
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: rixa at cs.tut.fi


The entire Season 1 (and probably 2) of Sam and Max titles from Telltale Games
suffers from odd graphics glitches. The games otherwise work fine, but the
animated characters are incorrectly drawn. Many are either completely or
partially invisible. Some, like the main protagonists Sam and Max, have some
segments of theirs stretched out and pointing into the distance.

This message may be of relevance, it gets flooded on the terminal launched
from:
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElements @ drawprim.c / 269

The issue is discussed on the AppDB pages. Some appear to be having these games
running flawlessly, and I suspect this is an issue limited to nVidia cards and
drivers. I'm running the proprietary nVidia driver version 96.43.05 on a CentOS
5 distribution, with a GeForce4 Ti 4800 graphics card. 

I've tried almost every wine version from 0.9.54 or so to 1.0rc3 and the
problem has been present throughout.

For testing this bug it may be interesting that the full Episode 104: Abe
Lincoln Must Die! is available for free at the Telltale Games website. Wine
should probably be set to "Windows Vista" to run it.


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