[Bug 13225] Sacrifice: texture transparency problems (alpha test)

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jun 12 11:24:01 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=13225


Alexander Dorofeyev <alexd4 at inbox.lv> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|RESOLVED                    |REOPENED
         Resolution|FIXED                       |




--- Comment #26 from Alexander Dorofeyev <alexd4 at inbox.lv>  2008-06-12 11:24:01 ---
No the fix isn't in the git yet so it can be considered officially fixed yet. I
haven't yet properly tested it with my collection of old d3d games and demos,
so I didn't even bother trying to submit. As it is somewhat extensive and
affecting many routines (biggest part is repetitive wrappers and shouldn't
break anything, but you never know) and lacking a test (unfortunately it's
impossible to test because it is hardware dependent and undefined), it probably
will be rejected due to the ongoing code freeze anyway.


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