[Bug 11640] Unable to use multiplayer in Sins of a Solar Empire: WSAIoctl unsupported WS_IOCTL cmd 98000004 + unknown address family

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jun 12 21:11:05 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=11640





--- Comment #14 from Jeff Zaroyko <jeffzaroyko at gmail.com>  2008-06-12 21:11:05 ---
(In reply to comment #13)
> (In reply to comment #11)
> > Created an attachment (id=13937)
 --> (http://bugs.winehq.org/attachment.cgi?id=13937) [details] [details]
> > avoid updating lpFrom on connected sockets
> 
> Looks good. As Austin said, slap on a test case and send to wine-patches.
> 
> Thanks.
> 

I can't see a way to automatically test for the bug which my patch fixes, since
hitting the default case when switching on uninitialized data doesn't modify
the value-result argument lpFrom or change the return value, only a side effect
occurs which is printing the fixme.

My current test can only show that there's problem by observing the erroneous
fixme messages when run interactively, not a pass fail.

But, I can show in the test that lpFrom is ignored on a connected socket -
confirming what msdn says.


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