[Bug 11224] Throw In (Blitz Basic game) has a memory access violation

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jun 19 13:53:39 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=11224


Marco Trevisan (Treviño) <trevi55 at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |trevi55 at gmail.com




--- Comment #2 from Marco Trevisan (Treviño) <trevi55 at gmail.com>  2008-06-19 13:53:34 ---
As said before, if I don't set the DirectDrawRenderer to opengl or auto, I get
a message stating: «Unable to create 3D Scene.», with this wine output:

fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32f7d8,0x00000000), stub!
err:d3d7:IDirect3DImpl_7_CreateDevice The application wants to create a
Direct3D device, but non-opengl surfaces are set in the registry. Please set
the surface implementation to opengl or autodetection to allow 3D rendering

--------------

Btw, the main problem is with the «Memory Access Violation» error message box
that appears also with Wine 1.0.

The terminal output is:

fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32f7d8,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3dxof:IDirectXFileImpl_RegisterTemplates
(0xd2f400/0xd2f400)->(0x101160fc,3278) stub!


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