[Bug 13718] rubber banding at start of motion (not lag) in City of Heroes
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Jun 20 02:22:32 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=13718
Dan <grinnz at gmail.com> changed:
What |Removed |Added
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CC| |grinnz at gmail.com
--- Comment #5 from Dan <grinnz at gmail.com> 2008-06-20 02:22:30 ---
Just got this bug. It is not latency related, and it is not the sync bug, as I
was moving around the mission (my pet moved when I did) and my netgraph was
completely flat (no lost packets or lag spikes). It's a client issue. Perhaps
the client is resetting your observed position to where you are on the server
before the server has updated your position?
I haven't been having the issue at all until just now after restarting the game
again. I restarted the game several times before without inducing it, and after
restarting two more times I no longer have the issue.
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