No subject
Wed Jun 18 16:37:37 CDT 2008
if(GL_SUPPORT(NV_TEXTURE_SHADER2)) {
glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, bumpmap ?
GL_OFFSET_TEXTURE_2D_NV : GL_TEXTURE_2D);
checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, ...)");
These are line 3408 - 3410.
Links to NV texture shader extension docs:
http://www.opengl.org/registry/specs/NV/texture_shader.txt
http://www.opengl.org/registry/specs/NV/texture_shader2.txt
(I still have to take a deeper look)
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