[Bug 14094] New: Guild Wars crashes after patch screen with pbuffer

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jun 24 04:34:19 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=14094

           Summary: Guild Wars crashes after patch screen with pbuffer
           Product: Wine
           Version: 1.0.0
          Platform: PC
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: major
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: nicodarious at gmail.com


OK, so I am very new to this, but I am really hoping that I might be able to
throw in a little help.  

I have been playing around with regedit and changing little things here and
there, each time testing Guild Wars out after running wineprefixcreate.

One things that I have noticed is that Guild Wars WILL run (at about 5 - 25
FPS) with the OffScreenRenderingMode set to fb0, but will crash out if set to
pbuffer.  Is there any reason for this?

Also, I ran Gw.exe from prompt to get output for the reasoning for the crash,
and this is what I get (the last few lines that is):

err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check
compatibility for Format=WINED3DFMT_R32F
fixme:d3d:IWineD3DResourceImpl_SetPriority (0x352a0b0) : stub
fixme:d3d:IWineD3DResourceImpl_SetPriority (0x352a5a8) : stub
fixme:d3d:IWineD3DResourceImpl_SetPriority (0x352abc0) : stub
fixme:d3d:FindContext The PBuffr context is only supported for one thread for
now!
err:d3d:ActivateContext Failed to activate the new context
err:seh:raise_exception Exception frame is not in stack limits => unable to
dispatch exception.

I also have my registry settings exported for anyone wanting to browse through
them.  If you have any info or questions, please let me know and I will do my
best to gather the info for you.


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