[Bug 14034] Max Payne 2: mirror reflections not working correctly
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Jun 25 16:17:46 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=14034
--- Comment #5 from Tobias Jakobi <liquid.acid at gmx.net> 2008-06-25 16:17:46 ---
Summary (for my Geforce FX 5900 system):
abbrev.:
PPE (post processing effects)
ORM (offscreen rendering mode)
Mirrors=ON, PPE=OFF, ORM=backbuffer:
"kinda" works, performance bad
Mirrors=ON, PPE=MEDIUM, ORM=backbuffer:
"kinda" works, performance bad
Mirrors=ON, PPE=HIGH, ORM=backbuffer:
As described in the original bugreport -> this doesn't work at all
Mirrors=ON, PPE=OFF; ORM=fbo:
Works from all angles, performance again bad
Mirrors=ON, PPE=MEDIUM, ORM=fbo:
Works from all angles, perf bad
Mirrors=ON, PPE=HIGH, ORM=fbo:
Not working at all, when mirror object is in screen repeated fixme messages
appear:
fixme:d3d:transform_texture Non-power2 texture being used with generated
texture coords
What means:
"kinda" works: mirror not working correctly from ALL angles
When then viewing angle is very steep not all the scene is mirrored, some parts
are simply black (attaching a screenshot to demonstrate that).
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