[Bug 14161] quartz regression - crash in PullPin_Thread_Process

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jun 28 10:54:54 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=14161





--- Comment #2 from Alexander Dorofeyev <alexd4 at inbox.lv>  2008-06-28 10:54:54 ---
Oh, sorry, the above posts contain wrong commit hashes. Correct hashes for two
other commits causing issues are 

d54c53a4b64223cb5744571b9f56064543e385c0 quartz: Fix Render and RenderFile.
b157969d49bd81d23b542b19d55a8c1f8bd004d8 quartz: Only enumerate renderers if
bRender is set in filtermapper.

Regarding d54c53a4b64223cb5744571b9f56064543e385c0 - I'm checking what happens
and I think that commit is wrong because now for some reason it's trying to
connect the game's custom renderer during RenderFile("intro.avi") call. But the
game's custom renderer ("LG Video Renderer") appears to have MERIT_UNLIKELY,
while standart "Video Renderer" has higher merit MERIT_PREFERRED (as far as i
can tell).

Before, RenderFile was connecting "Video Renderer" there, which seems more
correct to me as "Video Renderer" should be preferred(?). So before it was
RenderFile(), then EnumMatchingFilters(), then game finds "LG Video Renderer",
disconnects standart video renderer from the graph and connects its own. With
d54c53a4b64223cb5744571b9f56064543e385c0 it crashes during RenderFile in some
pin's method in its custom renderer DLL. Can't tell for sure from the assembly,
but I guess when doing RenderFile the game hasn't yet properly initialized the
custom renderer or something along those lines and it isn't ready for
connection.


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