[Bug 13954] Only top half of screen visible

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jun 29 10:44:25 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=13954





--- Comment #15 from Alexander Dorofeyev <alexd4 at inbox.lv>  2008-06-29 10:44:23 ---
(In reply to comment #14)
> Is this a recorded Wine bug?  If so, presumably this bug should be reported as
> a duplicate of the corresponding Wine/opengl bug.

Uh, no, I wasn't referring to anything in particular besides the obvious. Just
saying that apparently gdi way of doing this works but opengl doesn't (for
whatever reason), so you can test with DirectDrawRenderer=opengl to see the
problem immediately in games like Thief.

> Unfortunately I've no idea what render target locking is (Google suggests to me
> that it's a Direct3D feature that Wine's had problems with in the past), and
> I'm not a graphics programmer (I tend to deal with embedded systems instead). 
> Can we pin this issue down to either a Wine specific bug or a particular ATI
> driver bug?  

Well unless you plan to hack Wine's d3d code, I already told you all you would
need to know about RT lock mode - it is controlled by RenderTargetLockMode key
and influences this kind of games a lot. So whenever you have problems, it's
desirable to test with several RT lock mode settings. Doing so can produce
various interesting results, from making the game work, thus giving a usable
workaround (it will not mean there is no bug though, but at least game may be
usable) to providing some clues into the nature of the problem. The key and its
various settings is documented heer: http://wiki.winehq.org/UsefulRegistryKeys.
At the moment it's enough to test readtex and readdraw (default = auto =
readdraw), because the rest are not fully implemented anyway. Roderick
Colenbrander also created another interesting page here:
http://wiki.winehq.org/DirectDraw that goes further into technical details.

At the moment it's not very clear where the bug is, although most likely in ATI
drivers. Testing the already mentioned RT lock modes may isolate the problem
somewhat. Some additional things that may be tested to further narrow it down:

1) testing some opengl samples available on the net that use glDrawPixels
(that's basically the call which draws stuff to the screen in Thief menu for
example). If it's broken in the driver, then maybe these samples will also not
work. Google +glDrawPixels +sample for some free open source samples.

2) checking what happens if you disable PBO. this means you open
winesource/dlls/wined3d/directx.c, find the first line with
"pixel_buffer_object" and comment it out, then build wine.


-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list