[Bug 11210] test_arb_vs_offset_limit() vertex program error
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Mar 13 16:07:29 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=11210
Stefan Dösinger <stefandoesinger at gmx.at> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stefandoesinger at gmx.at
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #1 from Stefan Dösinger <stefandoesinger at gmx.at> 2008-03-13 16:07:28 ---
I fixed that bug some time ago. The program still tests the invalid offset, but
the ARL offset is fixed.
Note that real vertex programs generated from D3D shaders might still use "0.0"
in ARL. That isn't yet fixed, I'd be happy if Mesa would accept that, as
catching such situations would be a bit of pain, and we're pretty short on free
PARAMs, and we can't really throw away a float to load 0.0 into the shader.
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