[Bug 12044] New: Garry's mod crashes upon player death caused by prop.

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Mar 15 04:50:45 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=12044

           Summary: Garry's mod crashes upon player death caused by prop.
           Product: Wine
           Version: 0.9.57.
          Platform: PC-x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P3
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: blacksash at badako.nl


Created an attachment (id=11395)
 --> (http://bugs.winehq.org/attachment.cgi?id=11395)
Crashlog from garry's mod

In the game garry's mod (available for $10 on Steam), the game crashes when the
player is killed by crushing or ramming with any kind of prop. Any collision
that would normally kill a player will crash the game with an unhandled
exception.

Death by guns or falling works normally, as do things like killing a player
inside a pod.
Attached is a +trace log made by running steam and calling Gmod as it's startup
app.

The lines:
1970: fixme:d3d:handleStreams Tweening is only valid with vertex shaders
1971: fixme:d3d:handleStreams Tangent and binormal bump mapping is only valid
with vertex shaders
Are caused by me spawning a car to test the crushing crash (I held it over my
head and let it go.)

The lines:
2121: fixme:dbghelp_dwarf:dwarf2_parse_variable Unsupported form for const
value srgb_cmp (a)
And similar are displayed at the exact moment the crash occurs.

Since, upon death, the FOV is supposed to turn red, and this doesn't happen,
perhaps there is some rendering bug causing the game to crash because it cannot
change the colour?


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