[Bug 10580] S.T.A.L.K.E.R. shadow corruption

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Mar 19 10:23:55 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=10580





--- Comment #10 from Ambro <ambro at b4ever.net>  2008-03-19 10:23:54 ---
Unfortunately I was unable to get this running under Wine becouse of
network/DirectPlay problems. However I can reproduce the bug with this beta
under Windows using Wine's d3d dlls.
Under Windows, it only seems to start with dlls compiled from current git
(0.9.56 hangs the game on start). To allow the game to run, you need to set
OffscreenRenderingMode=fbo and select static lightning in the game (to prevent
it from crashing). Shadow corruption can then be noticed if you host a game.
The corruption was gone after setting UseGLSL=disabled and reverting "Hardcode
local constants in
ARB shaders if possible.".


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