[Bug 12162] Heroes of Might & Magic IV awful frame rate
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Mar 23 13:23:38 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=12162
Roderick Colenbrander <thunderbird2k at gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|DUPLICATE |FIXED
--- Comment #3 from Roderick Colenbrander <thunderbird2k at gmx.net> 2008-03-23 13:23:38 ---
I'd like to add a comment to this bug. The reason is that a DIB engine is not a
magical thing that will make games fast. A couple of months ago I wrote
http://wiki.winehq.org/DirectDraw in which you can read most aspects.
In short only games that use GetDC/ReleaseDC really need a DIB engine.
Most games trigger the DIB stuff in ddraw because they require depth
conversion. Even with a DIB engine such games might not be that fast. Most
cases can be handled efficiently using OpenGL. This backend is fast if the
right GL extensions are around.
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