[Bug 12168] Supreme Commander: Bloom renderer makes screen flicker
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Mar 23 19:22:42 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=12168
haarp <liquitsnake at gmx.net> changed:
What |Removed |Added
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CC| |thunderbird2k at gmx.net
--- Comment #2 from haarp <liquitsnake at gmx.net> 2008-03-23 19:22:42 ---
I said the screen stops updating. I noticed that sound (when moving over
buttons, etc.) continues, so the game is still active.
It broke between 0.9.55 and 0.9.56
regression test revealed:
5437cb01f1fc7043349587ede9b156879798eb7a is first bad commit
commit 5437cb01f1fc7043349587ede9b156879798eb7a
Author: Roderick Colenbrander <thunderbird2k at gmx.net>
Date: Fri Feb 15 22:55:36 2008 +0000
wined3d: Add SURFACE_BUSY support to *_Blt.
:040000 040000 a5abee9d68b7b7e6287477fb2ef8deb4642d13c3
c437746a879e20b93c23ed868f178d08656ea423 M dlls
CC'ing author.
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