[Bug 421] Implement a DIB engine

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Mar 27 11:28:54 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=421





--- Comment #37 from Denis Rut'kov <dendron2000 at mail.ru>  2008-03-27 11:28:52 ---
(In reply to comment #36)
> How have you identified that the slowness in that game is caused by a lack
> of DIB engine? Do you have any profiler statistics?
No, I haven't got any profiler statistics, but I can try to get one if it
helps. I will need a guide how to do it though.
There are several reasons I'm blaming DIB engine for slowness.
1. First I reported this bug #12612. As an attachment there is a console output
from Heroes IV under wine. Roderick Colenbrander kindly answered my questions,
and directed me to this bug report and this wiki
http://wiki.winehq.org/DirectDraw.
2. I found this bug #3902, which is tagged as CLOSED and FIXED. While the fix
was released and the author claimed it worked, the fix was rejected due to
regression bugs (see comment #14). So the problem stayed.


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