[Bug 12261] New: Sonic Heroes Demo's shadows are messed up

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Mar 28 08:38:34 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=12261

           Summary: Sonic Heroes Demo's shadows are messed up
           Product: Wine
           Version: 0.9.58.
          Platform: PC
               URL: http://www.sega.com/support/pcdownloads/sonic_heroes_dem
                    o/heroes_trial.zip
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: trivial
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: echidnaman at gmail.com


Created an attachment (id=11711)
 --> (http://bugs.winehq.org/attachment.cgi?id=11711)
Shadow setting unticked (Cheap shadows)

Shadow rendering for Sonic Heroes is messed up. The game has two shadow
rendering modes. When you untick the shadow box in the tooltip says that the
shadow will only be represented by a dark circle under your character. In
Windows it does just that. With Wine you get this circle of light under your
character. (See screenshot) Rings, enemies, and anything else that gives a
shadow also have circles of light for their shadow.

When you tick the Shadows checkbox you can hardly see anything at all, though I
did see a faint circle of light when I went under the shadow of a wall to my
left a bit later on in the demo level. Rings, enemies, etc give off "light
shadows" like they did when the shadow option was unchecked.

In both shadow rendering modes objects that gave off shadows also appear too
dull. (See Tails in the screenshot, he should be orange not brown.)

Fixme's present:
fixme:d3d:CompareFunc Unrecognized WINED3DCMPFUNC value 0
fixme:d3d:StencilOp Unrecognized stencil op 0
fixme:d3d:StencilOp Unrecognized stencil op 0
fixme:d3d:StencilOp Unrecognized stencil op 0

^You get a bunch of those. Judging by this I'm guessing that the game uses
stencil buffering for its shadows. Maybe a bug in that is also why Tails is
brown?


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