[Bug 11663] Guild Wars seems to hang with intel X3100

wine-bugs at winehq.org wine-bugs at winehq.org
Thu May 1 08:42:52 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=11663


r.c.g at gmx.de changed:

           What    |Removed                     |Added
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  Attachment #12582|0                           |1
        is obsolete|                            |




--- Comment #12 from r.c.g at gmx.de  2008-05-01 08:42:51 ---
Created an attachment (id=12618)
 --> (http://bugs.winehq.org/attachment.cgi?id=12618)
Partially output from wine crashing in game.

After doing quite some testing here are some more results.

Now Guild Wars crashes randomly producing the "x11drv_main.c:
X11DRV_CritSection" error.

After testing various combinations of registry keys and operating system
settings as suggested here
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=9194) i came to a
combination which appeared to be "more stable" then others tested:

Operating System: Windows 98

Registry:
HKEY_CURRENT_USER
+ Software
  + Wine
    + Direct3D
      - DirectDrawRenderer opengl
      - OffscreenRenderingMode pbuffer
      - RenderTargetLockMode auto (Default "readdraw" performed also pretty
well which is default when initially choosing "auto")
      - UseGLSL enabled (Default since wine 0.9.49)
      - VideoMemorySize 256

As written above some of these values are already the default ones used by wine
but explicitly setting these shouldn't hurt.


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