[Bug 11705] Eve Premium 49635 doesn't render correctly the outside Station

wine-bugs at winehq.org wine-bugs at winehq.org
Wed May 7 12:24:24 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=11705


Kai Blaschke <webmaster at thw-theorie.de> changed:

           What    |Removed                     |Added
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                 CC|                            |webmaster at thw-theorie.de




--- Comment #12 from Kai Blaschke <webmaster at thw-theorie.de>  2008-05-07 12:24:24 ---
When I get an object into view which is not rendered correctly, Wine spams this
to the console over and over again:

fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 3288
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 410
fixme:d3d_shader:shader_glsl_load_constantsI >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4ivARB @ glsl_shader.c / 284

This has also been reported in the AppDB to happen in some other shader-using
games, like Painkiller, NWN 2 or The Witcher, so it seems to be a global
problem which is not just EVE specific.


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