[Bug 13046] Intermittent audio looping in Beyond Good and Evil

wine-bugs at winehq.org wine-bugs at winehq.org
Thu May 8 04:50:33 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=13046





--- Comment #2 from Ben Mayhew <ben-dev at gmx.net>  2008-05-08 04:50:33 ---
I was able to workaround the problem a little bit by adding a critical section
on This->device->mixlock around IDirectSoundBufferImpl_Lock.

So it looks like the problem is because there are two separate locking
mechanisms for dsound - the critical section and the RtlAcquireResource calls
on This->lock inside buffer.c


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