[Bug 12654] Dungeon Keeper 95 (GOLD) crashes running on AMD64 Gentoo setup

wine-bugs at winehq.org wine-bugs at winehq.org
Fri May 9 10:48:27 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=12654


Alexander Dorofeyev <alexd4 at inbox.lv> changed:

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                 CC|                            |alexd4 at inbox.lv




--- Comment #3 from Alexander Dorofeyev <alexd4 at inbox.lv>  2008-05-09 10:48:26 ---
(In reply to comment #2)
> (In reply to comment #1)
> > Is there a downloadable (demo) version with the same problem?
> 
> I'm afraid I don't know. I'm just trying to get it running for my Girlfriend
> without having generate a kvm partition.
> 
> I'm happy to do test runs and gather more information if needed.
Hmm. I don't know what __wine_emulate_instruction does, but it looks like
problems may be originating from ddraw. Strange that there's no line source
file / line number information in the backtrace. I thought on Gentoo it would
be built from a source, but maybe binaries are stripped there. Backtrace may be
more helpful if you compile wine from git source, as then you'll have line
number information in it.

Also this looks kinda fishy:

libGL error: open DRM failed (Operation not permitted)
libGL error: reverting to (slow) indirect rendering

Is your setup generally ok? Do any other games run?


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