[Bug 13078] Call of Duty 2: Textures not completely/correctly drawn

wine-bugs at winehq.org wine-bugs at winehq.org
Sat May 10 04:52:32 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=13078


Rico <kgbricola at web.de> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |thunderbird2k at gmx.net




--- Comment #5 from Rico <kgbricola at web.de>  2008-05-10 04:52:31 ---
Result of the regression test:
4428cc32de1f99463ebaa990726c8bd7a3eef6c4 is first bad commit
commit 4428cc32de1f99463ebaa990726c8bd7a3eef6c4
Author: Roderick Colenbrander <thunderbird2k at gmx.net>
Date:   Mon Apr 28 21:13:12 2008 +0000

    wined3d: Fix a few small bugs in WineD3D_ChoosePixelFormat.

:040000 040000 6e6e5f451c4a9961328c12a57c3042b6b622067c
b5090b2050987a2273e1e20d55c91be1117c1c92 M      dlls


The next thing is that it only happens with the multiplayer. I couldn't get it
wrong with the singleplayer.

>The regression test did not work, Call of Duty 2 crashed because of >"WS_gethostbyname+0x13e(name=0x32f834)" ... i'll try again.
You could apply this patch each time before you're compiling:
http://cvs.winehq.org/cvsweb/wine/dlls/ws2_32/socket.c.diff?r1=1.83&r2=1.84


-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list