[Bug 13078] Call of Duty 2: Textures not completely/correctly drawn
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat May 10 04:52:32 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=13078
Rico <kgbricola at web.de> changed:
What |Removed |Added
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CC| |thunderbird2k at gmx.net
--- Comment #5 from Rico <kgbricola at web.de> 2008-05-10 04:52:31 ---
Result of the regression test:
4428cc32de1f99463ebaa990726c8bd7a3eef6c4 is first bad commit
commit 4428cc32de1f99463ebaa990726c8bd7a3eef6c4
Author: Roderick Colenbrander <thunderbird2k at gmx.net>
Date: Mon Apr 28 21:13:12 2008 +0000
wined3d: Fix a few small bugs in WineD3D_ChoosePixelFormat.
:040000 040000 6e6e5f451c4a9961328c12a57c3042b6b622067c
b5090b2050987a2273e1e20d55c91be1117c1c92 M dlls
The next thing is that it only happens with the multiplayer. I couldn't get it
wrong with the singleplayer.
>The regression test did not work, Call of Duty 2 crashed because of >"WS_gethostbyname+0x13e(name=0x32f834)" ... i'll try again.
You could apply this patch each time before you're compiling:
http://cvs.winehq.org/cvsweb/wine/dlls/ws2_32/socket.c.diff?r1=1.83&r2=1.84
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