[Bug 13087] Hard Truck Apocalypse fails to load keyboard layout

wine-bugs at winehq.org wine-bugs at winehq.org
Sat May 10 06:19:09 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=13087





--- Comment #3 from Johan Palmqvist <johan.palmqvist at home.se>  2008-05-10 06:19:00 ---
(In reply to comment #2)
> Does it help if you change
> dlls/winex11.drv/keyboard.c,X11DRV_LoadKeyboardLayout
> and X11DRV_ActivateKeyboardLayout to return not 0 and don't set last error?
> 

Thanks for your quick answer! Yes, I compiled your fix with 1.0-rc1 (can this
fix be integrated in 1.0 or is it an ugly hack?) and now the game starts and
everything seems to work really good except for two important things:

Massive graphics corruption in the sky which creates "walls" on the ground
(makes it unplayable because you can't see where you are all the time). This
game has pretty advanced graphics as far as I know.
OffscreenRenderingMode=backbuffer doesn't allow the game to start while pbuffer
and fbo seems to give the exact same artifacts.

Mouse input seems a bit strange when trying to rotate the cannon 360 degrees
(it's needed to survive in the game). It seems to get stuck when I try to
rotate more than 120 degrees or something (I've seen the same or a similar
problem in Pariah too).


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