[Bug 11584] Multiple games crash with stack overflow error
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat May 10 10:13:52 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=11584
Jérôme Gardou <jgardou at yahoo.fr> changed:
What |Removed |Added
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CC| |jgardou at yahoo.fr
--- Comment #46 from Jérôme Gardou <jgardou at yahoo.fr> 2008-05-10 10:13:52 ---
I was trying to give a shot to a similar problem in Supreme Commander. Those
seem very related.
The problem seems to be that sometimes wined3d and/or d3d9 is using getparent
when the parent queried has already been released -> crash !
See the previous trace (I had to add a TRACE to IWineD3DResourceImpl_GetParent)
: parent 0xa83e400 is queried whereas it has been released just before.
This one was made when changing video settings of SupCom.
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