[Bug 11584] Multiple games crash with stack overflow error

wine-bugs at winehq.org wine-bugs at winehq.org
Sat May 10 10:13:52 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=11584


Jérôme Gardou <jgardou at yahoo.fr> changed:

           What    |Removed                     |Added
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                 CC|                            |jgardou at yahoo.fr




--- Comment #46 from Jérôme Gardou <jgardou at yahoo.fr>  2008-05-10 10:13:52 ---
I was trying to give a shot to a similar problem in Supreme Commander. Those
seem very related.

The problem seems to be that sometimes wined3d and/or d3d9 is using getparent
when the parent queried has already been released -> crash !

See the previous trace (I had to add a TRACE to IWineD3DResourceImpl_GetParent)
: parent 0xa83e400 is queried whereas it has been released just before.

This one was made when changing video settings of SupCom.


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