[Bug 13144] New: enabling 3d acceleration in-game crashes Jedi Knight: Dark Forces II
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun May 11 17:36:34 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=13144
Summary: enabling 3d acceleration in-game crashes Jedi Knight:
Dark Forces II
Product: Wine
Version: 1.0-rc1
Platform: Other
URL: http://files.filefront.com/Star+Wars+Jedi+Knight+Dark+Fo
rces+II+Demo/;3058720;/fileinfo.html
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs at winehq.org
ReportedBy: jeffzaroyko at gmail.com
Start the demo with jkdemo.exe -windowgui - start a new game, once the level
loads, press esc, go into the setup, video configuration, enable 3d
acceleration, 640x480, save the settings and return to the game.
The following occurs:
err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 142 (GLX)
Minor opcode of failed request: 5 (X_GLXMakeCurrent)
Serial number of failed request: 7838
Current serial number in output stream: 7838
It does work ok if you enable 3d acceleration prior to starting a new game
though.
This used to be ok a few versions ago, but some regressions have occurred which
have broken this game and then been fixed again.
OpenGL version string: 2.1.1 NVIDIA 100.14.19
direct rendering: Yes
OpenGL renderer string: GeForce 8800 GTS/PCI/SSE2
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