[Bug 13144] New: enabling 3d acceleration in-game crashes Jedi Knight: Dark Forces II

wine-bugs at winehq.org wine-bugs at winehq.org
Sun May 11 17:36:34 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=13144

           Summary: enabling 3d acceleration in-game crashes Jedi Knight:
                    Dark Forces II
           Product: Wine
           Version: 1.0-rc1
          Platform: Other
               URL: http://files.filefront.com/Star+Wars+Jedi+Knight+Dark+Fo
                    rces+II+Demo/;3058720;/fileinfo.html
        OS/Version: other
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: jeffzaroyko at gmail.com


Start the demo with jkdemo.exe -windowgui - start a new game, once the level
loads, press esc, go into the setup, video configuration, enable 3d
acceleration, 640x480, save the settings and return to the game.

The following occurs:

err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
X Error of failed request:  BadMatch (invalid parameter attributes)
  Major opcode of failed request:  142 (GLX)
  Minor opcode of failed request:  5 (X_GLXMakeCurrent)
  Serial number of failed request:  7838
  Current serial number in output stream:  7838



It does work ok if you enable 3d acceleration prior to starting a new game
though.
This used to be ok a few versions ago, but some regressions have occurred which
have broken this game and then been fixed again.

OpenGL version string: 2.1.1 NVIDIA 100.14.19
direct rendering: Yes
OpenGL renderer string: GeForce 8800 GTS/PCI/SSE2


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