[Bug 13145] New: Graphic Corruption in Assassin's Creed

wine-bugs at winehq.org wine-bugs at winehq.org
Sun May 11 17:41:43 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=13145

           Summary: Graphic Corruption in Assassin's Creed
           Product: Wine
           Version: 1.0-rc1
          Platform: PC
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: steffen.rilk at gmail.com


First of all the game looks great although tends to really drop in speed like
already posted.
I ran the game with :

WINEDEBUG=-all wine AssassinsCreed_Dx9.exe > /dev/null 2>&1 &

had to get orig : xinput1_3.dll, and some d3dx9_*.dll

I see three graphic bugs in Assassin's Creed (AC)
 1) 3d Objects have "shadows" or dublicates of them selves.
  This remembers me of the directx blur bug in "Silkroad" which had the same
  look , but was gone at some point (turning blur of in Silk made it look okay
again, but its long ago...cant say for sure)
 2) some textures are just missing, holes in the ground , i try to attach a pic
 3) Right after finishing the tutorial and the game saves the first time, wine
  has sever problems with the layer of textures? The floor, bottom texture is
  at a wrong height and people fly in the air, when ascending the mountain,
  the floor texture is too high and at the height of everyones head , letting
people walk through the ground.

I hope this is not graphics driver related , because i remember having much
less bugs , for instance, when i switched from ATI to nvidia in several games.
Here is my specs:

Archlinux rolling release, X86
Intel(R) Core(TM)2 CPU          4400  @ 2.00GHz ( sometimes at 3.4 G)
2048 MB RAM
NVIDIA 8800 GTS with NVIDIA 171.06.01 drivers

Regards,
StR


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