[Bug 7334] Workaround for lack of 8bpp (8-bit, 256 color) support on 24bpp displays

wine-bugs at winehq.org wine-bugs at winehq.org
Tue May 13 07:25:04 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=7334


Alexander Dorofeyev <alexd4 at inbox.lv> changed:

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--- Comment #27 from Alexander Dorofeyev <alexd4 at inbox.lv>  2008-05-13 07:25:03 ---
(In reply to comment #19)
> I don't believe this information should belong in a bug report.
> 
Neither do I. The bug is confusing and maybe should just be marked as INVALID
or WONTFIX. As it stands, it isn't clear what exactly is it people are
complaining about, so chances of these problems ever being fixed are low. 

Wine can run many 8bpp games on 24bpp display (e.g. Starcraft, Red Alert, Total
Annihilation), and even on cheap but relatively modern hardware they often run
very well (e.g. Starcraft is good on Athlon 3200 even in pure software
rendering), so it's unclear what people really try to "work around". Some
particular 8bpp games may be suffering from bugs in Wine code  that prevent
them from running. Or from poor performance. If so, clear and concise
individual entries must be opened for such games/apps that crash or have
corrupted graphics etc.

Also see Comment #21 by Roderick.


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