[Bug 12272] Aliens Versus Predator 2 1.0.9.6 mouse axis problem

wine-bugs at winehq.org wine-bugs at winehq.org
Tue May 13 16:31:44 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=12272





--- Comment #12 from Alexander Dorofeyev <alexd4 at inbox.lv>  2008-05-13 16:31:43 ---
(In reply to comment #10)
> (In reply to comment #9)
> Did you reverted that particular commit on current GIT without any other
> changes? If not, then please do that and report. I have no clue about AvP game.
> I was going under the assumption that they all using the same engine (see
> comment #5).

No I didn't revert anything I just disabled blits completely. I also now
checked +d3d_surface log and the only way AVP2 uses Blt anywhere is for
clearing render target (colorfill path). That path can't be affected by Stefans
patch anyway.

About engines - yes they may use engine developed by lithtech, but who can tell
if it's not different versions and/or custom modifications? If Blood 2 uses
blitting other than source-less colorfill for rendering in-game frames (which
it must do if that patch by Stefan slows it down) then apparently there are
substantial differences.

> If revering this patch doesn't fix the problem, then please do the proper
> regression testing to identify which patch broke Wine for you.

My situation is about opposite. I've no clue about these other games. As for
AVP2, I don't think it's a regression, at least not that I know of. It has
always worked like crap. The versions you mentioned (0.9.4x) - I don't think
AVP2 even ran at all back then. I fixed a crash when starting game and maybe
some other issues (don't remember exactly) around 0.9.55 IIRC.


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