[Bug 12246] "make test" gives different results with and without warn+heap
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue May 13 16:55:14 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=12246
Dan Kegel <dank at kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|-unknown |directx-d3d
--- Comment #18 from Dan Kegel <dank at kegel.com> 2008-05-13 16:55:12 ---
Oooh, and running it on a different machine gave a juicy crash rather than
a failure:
Unhandled exception: page fault on write access to 0xaaaaaaaa in 32-bit code
(0x601e822e).
Backtrace:
=>1 0x601e822e (0x0032f8d8)
2 0x612c2ad3 IWineD3DDeviceImpl_ResourceReleased+0x509(iface=?,
resource=0x154518) [dlls/wined3d/device.c:7408]
3 0x612f86b4 IWineD3DResourceImpl_CleanUp+0x109(iface=?)
[dlls/wined3d/resource.c:90]
4 0x61321b42 IWineD3DSurfaceImpl_Release+0x13a(iface=0x154518)
[dlls/wined3d/surface.c:467]
5 0x612c1d76 IWineD3DDeviceImpl_SetRenderTarget+0x97(iface=0x12b900,
RenderTargetIndex=0x0, pRenderTarget=?) [dlls/wined3d/device.c:6713]
6 0x6126a916 IDirect3DDevice9Impl_SetRenderTarget+0x58(iface=?,
RenderTargetIndex=?, pRenderTarget=?) [dlls/d3d9/device.c:685]
7 0x60cf9196 revert_render_target+0x34(device=?, data=0x32fe64)
[dlls/d3d9/tests/stateblock.c:313]
8 0x60cf8b6d execute_test_chain+0x5d(device=0x129f38, test=0x32fc50,
ntests=0x5, event=0x32fe04, nevents=0x3, event_arg=0x32fe64)
[dlls/d3d9/tests/stateblock.c:180]
9 0x60cfacdb func_stateblock+0x735() [dlls/d3d9/tests/stateblock.c:469]
This agrees fairly closely with the valgrind results on another machine
(with wine from git only a few hours out of sync, if any):
Invalid read of size 4
at ActivateContext (context.c:962)
by IWineD3DDeviceImpl_ResourceReleased (device.c:7408)
by IWineD3DResourceImpl_CleanUp (resource.c:90)
by IWineD3DSurfaceImpl_Release (surface.c:465)
by IWineD3DDeviceImpl_SetRenderTarget (device.c:6711)
by IDirect3DDevice9Impl_SetRenderTarget (device.c:685)
by revert_render_target (stateblock.c:313)
by execute_test_chain (stateblock.c:180)
by func_stateblock (stateblock.c:467)
Please, some D3D guy, fix :-)
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