[Bug 13313] New: Half life 2 hangs with a high cpu usage at a certain point in the game

wine-bugs at winehq.org wine-bugs at winehq.org
Mon May 19 14:15:59 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=13313

           Summary: Half life 2 hangs with a high cpu usage at a certain
                    point in the game
           Product: Wine
           Version: 1.0-rc1
          Platform: PC
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: asraniel at fryx.ch


Playing Half life 2 works fine, but at one point where alex wants to show me
something on a computer screen (we just visited her father in prison), the game
becomes extremely slow and i can't play anymore. The wine error messages give
this message (multiple times):
fixme:d3d_surface:fb_copy_to_texture_direct Doing a pixel by pixel copy from
the fra
mebuffer to a texture, expect major performance issues
err:d3d_surface:fb_copy_to_texture_direct Texture filtering not supported in
direct
blit

Sadly this bug makes Half life 2 incomplete, since you can't play it from the
start to the end.


-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list