[Bug 13122] Graphical regression in Team Fortress 2.

wine-bugs at winehq.org wine-bugs at winehq.org
Wed May 21 22:46:27 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=13122





--- Comment #18 from Robert M. Muncrief <rmuncrief at comcast.net>  2008-05-21 22:46:26 ---
OK, I did a reinstall of git as of about 3:00PM today and the problem with
blank videos in the games I reported is indeed the lack of anti-aliasing
support when using fbo.

If I turned anti-aliasing completely off in Half-Life 2, Episode One, and Call
of Duty 2 all the previously blank video portions played fine.

I was then curious to see the actual effect of anti-aliasing on the game suite
I'm running so I booted up my standby XP installation and ran them. The lack of
anti-aliasing in Wine was then quite apparent. Without anti-aliasing games run
under Wine have a pronounced "shimmering" effect when moving, and when
stationary the edges of objects are noticeably jagged.

I hope that anti-aliasing can be implemented when using fbo, because without
fbo games simply run to slow to be usable.

In the least case however, something should be done so that if a game requests
the use of anti-aliasing that it be ignored. I noticed that some games, like
Far Cry 2, seem to detect the lack of anti-aliasing support and don't try to
use it. Most games seem to think there is some level of anti-aliasing support
though, and this can certainly cause problems for users that expect a game to
run with automatically detected settings.


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