[Bug 10580] S.T.A.L.K.E.R. shadow corruption
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon May 26 13:53:53 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=10580
--- Comment #20 from Stefan Dösinger <stefandoesinger at gmx.at> 2008-05-26 13:53:53 ---
Probably the shader_addline(buffer, "const vec4 LC%d = vec4(%f, %f, %f, %f)")
causes a precision loss because the float value is transformed into a string.
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