[Bug 13460] New: ZDoom: distorted graphics rendering

wine-bugs at winehq.org wine-bugs at winehq.org
Mon May 26 18:08:46 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=13460

           Summary: ZDoom: distorted graphics rendering
           Product: Wine
           Version: 1.0-rc2
          Platform: PC-x86-64
               URL: http://www.zdoom.org
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: trivial
          Priority: P5
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: aeichhorst at gmail.com


Created an attachment (id=13376)
 --> (http://bugs.winehq.org/attachment.cgi?id=13376)
Hall of Mirrors effect on textures

When running ZDoom, the graphics rendering produces a "hall of mirrors" effect
on textures. This has no effect on gameplay, but is a big eyesore. Another
graphical problem that occurs is a "pixel coloration-distortion" that imposes
colors from one texture onto another. An example of this is when firing the
BFG9000 in Doom the walls will retain pixels of the BFG's green energy ball
color. This can be seen when pulling up the menu (hitting the Esc key) during
gameplay. The menu's yellowish background-shade produces the effect quite well.
I managed to get a screenshot of the "hall of mirrors" effect and is attached
to this report.


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