[Bug 10580] S.T.A.L.K.E.R. shadow corruption

wine-bugs at winehq.org wine-bugs at winehq.org
Tue May 27 02:32:06 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=10580





--- Comment #24 from H. Verbeet <hverbeet at gmail.com>  2008-05-27 02:32:05 ---
Just to mention an alternative, it would also be possible to load the constants
using glUniform4fv() at program creation. GLSL tracks constants per program, so
you'd only need to do it once, and it would prevent the float->text->float
conversion (if you take the d3d source into account it's even
text->float->text->float).


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