[Bug 3962] Ragnarok Online + private servers

wine-bugs at winehq.org wine-bugs at winehq.org
Tue May 27 08:28:04 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=3962





--- Comment #39 from Jonathan Horowitz <jhorowitz at cs.uri.edu>  2008-05-27 08:28:04 ---
(In reply to comment #38)
> Is this fixed, then?
> 

I haven't tried in the latest wine 1.0 series, however I am not even sure this
problem was with winsock.  If you turn on all the debug messages in wine, you
will see that the correct IP is stored in one memory address, and then the game
makes a connection from an IP stored in an entirely different address.  I think
the DNS lookup is fine, if you were to take the DNS lookup code out of the
winsock DLLs and put it into a small C program, hardcoding the FQDN of a
private server, it would return the correct IP.  Somehow the location of the
stored IP is getting mixed up, and I'm not sure what module that is taking
place in as of yet...


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